;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
99      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
10      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
6       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
25      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Israel 2,           3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Arab 2,             5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Israel 1,           3, 1,  no,  no,  3, 0    ; Env
Arab 1,             2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Armor Plant,        3, 0,  Sup, nil, 3, 0    ; FP 
Arab 4,             3, 2,  no,  no,  3, 0    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  NF,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Ref, no,  3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Bri, 2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Tzahal,             5,-2,  U2,  U3,  3, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Arab 3,             4, 1,  no,  no,  3, 3    ; SFl
5,                  3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Specialization,     4, 1,  X7,  Rob, 3, 0    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 3    ; FT 
Flight Plant,       0, 0,  FP,  nil, 3, 0    ; U1 
Pioneer Spirit,     0, 0,  nil, nil, 2, 0    ; U2 
British Training,   0, 0,  nil, nil, 2, 0    ; U3 
Arab 1,             3, 0,  no,  no,  3, 0    ; X1 
Arab 3,             3, 0,  no,  no,  3, 0    ; X2 
Arab 2,             3, 0,  no,  no,  3, 0    ; X3 
4,                  3, 0,  no,  no,  3, 0    ; X4 
3,                  3, 0,  no,  no,  3, 0    ; X5 
2,                  3, 0,  no,  no,  3, 0    ; X6 
Secret Service,     3, 0,  U3,  U2,  3, 0    ; X7 

;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Parliament,               10, 0,    Mas,
Training Camp,            4,  0,    nil,
Food Stock,               6,  0,    Pot,
Prayer Site,              4,  0,    Cer,
MarketPlace,              8,  1,    Cur,
School,                   8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Defences,            8,  0,    Mas,
Water System,             8,  1,    Cst,
Bank,                     12, 1,    Ban,
Mosque,                   12, 1,    MT,
University,               16, 1,    Uni,
Bus System,               16, 1,    MP,
Theater,                  10, 1,    Cst,
Factory,                  20, 1,    Ind,
Manufacturing Plant,      32, 1,    Rob,
SDI Defense,              20, 1,    Las,
Recycling Center,         20, 1,    Rec,
Power Plant,              16, 1,    Ref,
Hydro Plant,              24, 1,    E2,
Nuclear Plant,            16, 1,    NP,
Stock Exchange,           16, 1,    Eco,
Sewer System,             12, 1,    San,
Advanced Agriculture,     8,  1,    Rfg,
Superhighways,            20, 1,    Aut,
Research Lab,             16, 1,    Cmp,
SAM Missile Battery,      10, 1,    Roc,
Coastal Fortress,         8,  1,    Met,
Solar Plant,              32, 1,    Env,
Harbor,                   6,  1,    Sea,
Offshore Platform,        16, 1,    Min,
Airport,                  16, 1,    Rad,
Police Station,           6,  1,    Cmn,
Port Facility,            8,  1,    Amp,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Great aliyah,             20, 0,    Mas,
Israeli Gardens,          20, 0,    Pot,
Asian Comerce,            20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Dome of the Rock,         30, 0,    Mys,
Wailing Wall,             30, 0,    Mas,
WWII Training,            30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
British Diplomacy,        20, 0,    Tra,
Zionism,                  40, 0,    MT,
German Imigration,        30, 0,    Ast,
Magellan's Expedition,    40, 0,    Nav,
Shakespeare's Theatre,    30, 0,    Med,
Upgrade Factory,          40, 0,    Inv,
Macabbee Spirit,          40, 0,    The,
Russian Imigration,       40, 0,    ToG,
World Jewish Help,        40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Womens conscription,     60, 0,    Ind,
Steel industry,           40, 0,    Lab,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
Research Project,         40, 0,    Inv,
Television Central,       30, 0,    E2,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
nil,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
nil,        ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,1d,  2h,1f,  2,0,  5, Esp, 000000000000000
Zion Worker,  nil, 0,  2.,0,  2a,2d,  2h,2f,  3,0,  5, Amp, 000000000000010
Palmach Unit, nil, 0,  3.,0,  6a,5d,  2h,1f,  6,0,  1, U3,  000010000000011
Machine gun,  nil, 0,  1.,0,  2a,4d,  2h,2f,  5,0,  1, nil, 000010000000000
Arab legion,  nil, 0,  2.,0,  4a,4d,  2h,1f,  2,0,  1, Esp, 000000000000000
Arab Soldier, nil, 0,  1.,0,  3a,3d,  2h,1f,  1,0,  1, Esp, 000000000000000
Kibutznick,   nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  5, U2,  000001000000010
Frontier Guard,no,  0,  0.,0,  0a,3d,  2h,2f,  3,0,  7, no,  000000000000000
Armored Car $,no,  0,  0.,0,  0a,1d,  1h,1f,  1,0,  1, no,  001100000000000
Irgun,        Rob, 0,  2.,0,  5a,4d,  2h,1f,  4,0,  0, Amp, 000000000000000
Golani,       nil, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  1, Sup, 000001000000011
IDF Infantry, nil, 0,  2.,0,  5a,5d,  2h,1f,  4,0,  1, Rob, 000010000000001
Chel Yam,     nil, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  0, Sup, 000000000000100
Tzanchanim,   nil, 0,  2.,0,  6a,5d,  2h,1f,  6,0,  1, Sup, 000010100000011
T-34 $,       no,  0,  0.,0,  0a,1d,  1h,1f,  1,0,  1, no,  000000000000000
Fanatic,      nil, 0,  1.,0,  8a,1d,  2h,2f,  2,0,  0, CA,  001000000000000
Agent,        nil, 0,  2.,0,  0a,3d,  2h,1f,  4,0,  0, Amp, 000001000001011
Fort,         nil, 0,  0.,0,  0a,4d,  5h,5f,  8,0,  6, no,  010000000000001
Anti Aircraft,nil, 0,  1.,0,  3a,5d,  2h,1f,  5,0,  1, Met, 010000000010000
Armored Car,  nil, 0,  4.,0,  8a,4d,  2h,2f,  9,0,  0, FP,  000000001000000
Legion Cav.,  nil, 0,  3.,0,  6a,3d,  2h,1f,  3,0,  0, CA,  000000000000000
Arab Cavalry, nil, 0,  3.,0,  5a,2d,  2h,1f,  2,0,  0, CA,  000000000000000
T-34,         nil, 0,  4.,0, 10a,6d,  2h,2f, 14,0,  0, FP,  000000001000001
WWI Artillery,no,  0,  1.,0, 10a,1d,  2h,2f,  4,0,  0, Mat, 000000001000000
1870 Cannon,  nil, 0,  1.,0, 10a,1d,  2h,1f,  2,0,  0, Alp, 000000001000000
WWII Artillery,no,  0,  1.,0, 10a,1d,  2h,4f,  6,0,  0, no,  000000001000000
Artilery $,   no,  0,  0.,0,  0a,1d,  1h,1f,  1,0,  0, no,  000000001000000
Spitfire,     nil, 1, 18.,2,  6a,3d,  2h,2f, 14,0,  3, U1,  010000001010001
B-17 Bomber,  nil, 1, 20.,2, 12a,1d,  2h,3f, 14,0,  0, U1,  000000001000001
Spitfire $,   no,  0,  0.,0,  0a,1d,  1h,1f,  1,0,  1, no,  100000000000001
Recon plane,  nil, 1, 16.,1,  3a,1d,  2h,1f,  5,0,  3, Fli, 000000001010001
B-29 Bomber,  nil, 1, 25.,2, 15a,1d,  2h,3f, 16,0,  0, no,  010000001000001
Avia S-99,    nil, 1, 16.,2,  5a,2d,  2h,2f, 12,0,  3, U1,  010000001010001
B-17 $,       no,  0,  0.,0,  0a,1d,  1h,1f,  1,3,  1, no,  000000000000000
B-29 $,       no,  0,  0.,0,  0a,1d,  1h,1f,  1,4,  1, no,  000000000000000
Messershmidt $,no,  0,  0.,0,  0a,1d,  1h,1f,  1,2,  1, no,  000000000000000
Gunboat,      AFl, 2, 14.,0,  4a,4d,  2h,2f,  5,0,  2, SE,  000000000000000
Destroyer,    nil, 2, 12.,0,  5a,5d,  2h,2f,  6,1,  2, E1,  100000000000001
Cruiser,      nil, 2, 10.,0,  6a,6d,  3h,2f,  8,2,  2, no,  100000000000001
Cruiser $,    no,  0,  0.,0,  0a,1d,  1h,1f,  1,2,  1, no,  110000000000001
Battleship,   nil, 2, 12.,0, 12a,12d, 3h,3f, 16,4,  2, no,  000000000000001
Shimon Peres, no,  0,  3.,0, 12a,2d,  5h,5f,  1,0,  0, no,  000000000000000
Carrier,      nil, 2, 12.,0,  1a,9d,  4h,2f, 16,0,  2, no,  000000010000001
Transport,    nil, 2, 10.,0,  0a,3d,  3h,1f,  5,6,  4, Ind, 000000000000000
Cruise Msl.,  nil, 1,  0.,1, 20a,0d,  1h,4f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1,  0.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Arab Spy,     nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Gen, 000000000000010
Mossad,       nil, 0,  3.,0,  3a,3d,  2h,1f,  3,0,  6, X7,  000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Gen, 000000000000010
Freight,      nil, 0,  4.,0,  0a,1d,  1h,1f,  5,0,  7, Env, 000000000000010
Hagana Unit,  Rob, 0,  2.,0,  4a,5d,  2h,1f,  4,0,  1, Env, 000000000000000
Imigrant,     nil, 0,  1.,0,  1a,1d,  1h,1f, 10,0,  1, no,  000000000000000
IDF Infantry, nil, 0,  2.,0,  5a,5d,  2h,1f,  4,1,  0, Rob, 000000000000010
Ben Gurion,   nil, 0,  3.,4,  2a,6d,  2h,2f,  2,0,  1, no,  010010000000001
Har El Brigade,nil, 0,  3.,0,  8a,6d,  2h,2f,  5,0,  0, no,  000010001000011
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Desolate,   1,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Cattle,     1,2,  3,1,0,
Maze,       1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Sheep,      2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Oasis,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Horses,     1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Socialism,      Prime Minister,Prime Minister
Fundamentalism, High Priest, High Priestess
Constitutional Monarchy,Consul,Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Kuwatly,      Livia,               0, 1, 1, Romans,      Roman,       1,  1, -1,     1, Dictator, Dictator, 2, King, Imperatrix
Al Husseini,  Ishtari,             0, 2, 0, Palestinians,Palestinian,  1,  1, -1,    2, Mufti of Jerusalem, Queen
Abdullah,     Maria Theresa,       0, 3, 3, Jordanians,  Jordanian,   1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Faruq,        Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    1,  1, -1,     1, Pharaoh, Pharaoh, 2, King, Great Pharaoh
David Ben Gurion,E. Roosevelt,     0, 5, 1, Israelis,    Israeli,     1,  1, -1,     4, Reverend, Reverend, 5, Prime Minister, Spea
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Khuri,        Indira Gandhi,       0, 7, 2, Lebanese,    Lebanese,    1,  1, -1,     2, King, King
Kuwatly,      Kuwatli,             0, 1, 3, Sirians,     Sirian,      1,  1, -1,     2, King, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Clement Atlee,Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah, 4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian,  0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Dates,
Grape,
Orange,
Cloth,
Salt,
Diamonds,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged














